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Prikvačeni tweet
Computer Science Courses that Don't Exist, But Should http://prog21.dadgum.com/210.html
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Biggest change over the last decade in how I work: Anything with a visual/interactive/UX component I build a prototype in JavaScript (+ HTML) to show to people and start a discussion.
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Also when I was learning iPhone dev, I wrote an experimental casual game. It’s still in the App Store. http://appstore.com/daisypop
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One of those cancelled projects was Guillermo Del Toro’s inSANE. I was the design director. It got tangled up in the old THQ’s financial problems.
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My 2010s game dev summary. Worked on 6 games in various design roles: director, missions, levels, tech design. 2 shipped, 3 cancelled, 1 ongoing.
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SNES Tarzan is the first professional game project I did programming for, in a little office park in Issaquah, WA. Beautiful art, unfortunately not a good game, and GameTek had the sense to cancel it.https://twitter.com/DickWhitehouse/status/1185059899937456128 …
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Something I wrote in 2013 was rediscovered, and there are "This is OLD. How is this even relevant?" comments. For tech of the moment--like web frameworks--maybe, but development changes very slowly otherwise.
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I've been happy with
@DuckDuckGo for the most part, but searching for my own "the giant list of classic game programmers" turns up sites that copied the content 17+ years ago instead of the still updated original. On Google it's the top result.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
What I want from the Homebrew package manager is this: brew update [self|all|<formula>] and "brew update" on its own is an error. I've made the same mistakes too many times.
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"I’ve gone a long time without needing Vim’s keyboard nav shortcuts, but I am finally learning them now, because I accidentally ordered a keyboard with no arrow keys."https://gilesbowkett.com/posts/2019/04/10/wasd-side-effects.html …
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I love the invented terms from this history of the Apple Lisa interface. It's 1980: the scrollbar is an "elevator," the area it moves within, the "elevator shaft."http://morrick.me/archives/8432
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Missed the 10 year anniversary of Red Faction: Guerrilla Jun 2. Mission reviews near the end were some of the most fun I've had in game dev. The rules: 1. No playing your own mission 2. Live with the random loadout you're given Plus guest players were invited to each review.
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Never really thought about multiprocessor systems until the 90s, but so many 80s arcade games had multiple CPUs. Qix (1981) 6809 x 2 Dig Dug (1982) Z80 x 3 Pole Position (1982) Z8002 x 2, Z80 Return of the Jedi (1984) 6502 x 2
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I am now two pairs of glasses past my profile photo.
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It makes file timestamps more meaningful. It's easy to see when the actual content changed, not just the last time a tool ran and rewrote everything.
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For a long time now, I've found it useful to have a "write whole file" routine that doesn't do anything if the data is the same as what's already in the file. This is even though it often means reading/comparing the file first.
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In case it isn't obvious, Pssst is a ZX Spectrum game and Psssssst is a defunct brand of shampoo.
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Finally, "Programming as if Performance" was written in 2004. I still like this one. It's only dated because who needs a Targa decoder these days? Mobile support, etc. https://dadgum.com/james/performance.html …
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"Halcyon Days: Interviews with Classic Computer and Video Game Programmers" now supports small screen sizes, has had a layout and readability pass, and generally moved out of the 1990s. https://dadgum.com/halcyon/
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