Here it is! Native #WindowsMixedReality support is now in the VRTK 3.3.0-alpha branch. This is the support that doesn't require SteamVR and will allow you to publish to the Windows Platform!
https://github.com/thestonefox/VRTK/tree/release/3.3.0-alpha …
#WindowsMR
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En réponse à @The_StoneFox
That's great! Quick question, why do you use the SteamVR/Oculus SDKs? Unity has already all required informations (tracking/controllers/play space). The only non covered APIs are about vibration.
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En réponse à @cyannick @The_StoneFox
There really is no vibration? Oh :( We'll have to port to SteamVR then... Did not expect that!
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En réponse à @VassiliosK @The_StoneFox
IMHO it can be a good idea to have something generic that only uses Unity's API and than extensions for specific features.
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En réponse à @cyannick @The_StoneFox
I absolutely agree with that. But what do you suggest we should use to have vibrations in the game?
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if you want a feature that only exist in a SDK, use the SDK otherwise the native VR functions in Unity
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