Progressive renderer?
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Yes, I use many threads to achieve realtime and of course a serious downscaling of my backbuffer. The speed depends of the number of cores in your CPU. Using an AMD x1700 (16 cores) it's "playable (16-60ms)" with up to 5 samples. My sourceshttps://github.com/demonixis/MonoGameRayTracer …
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Some really good SIMD support for .NET is in the works at the moment. Worth keeping an eye on. https://github.com/dotnet/corefx/issues/22940 …
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looks good! have you an approximate ETA?
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Le chargement semble prendre du temps.
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