Hey C# folks! What is the best solution to do GPGPU with .Net? Alea and ILGPU looks nice, but do you now something better?
Yeah it's like compute shader but using Cuda or opencl because MonoGame doesn't support Compute Shader right now
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If you are interested in a way to do it in unity: https://www.youtube.com/watch?v=YP0_aA_wKfU … Or, you are struggling to get to sleep lol
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Thanks!
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hmm, its open source, could you not give it access? Guess its the time to do that though...
Merci. Twitter en tiendra compte pour améliorer votre fil. SupprimerSupprimer
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