A new version of TESUnityXR is out! With a MASSIVE FPS boost! You can get 90+ FPS in VR with a very good quality! Also this version supports the @3dRudder motion controller. It's perfect to visit the world of #Morrowind! Get it here https://github.com/demonixis/TESUnity/releases/tag/0.8 … #VR #madewithunitypic.twitter.com/Evj7e4mFp1
If you don't target mobile or WebGL 1.0 then a deferred Renderer is just perfect for this kind of project! The new Lightweight SRP is good to deal with many lights too but the Deferred is the best choice if you need a lot of them. The Forward+is also very cool (in the HD SRP)
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Yeah, I'll use deferred for my desktop 3D and VR versions, but I also want to target mobile & mobile VR, so for that I'll optimize using the new LSRP. Hopefully I can figure out a scheme so that all pixel lights set to auto are treated as important when in range of the camera.
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In my projects that use a Deferred Renderer, I switch to Forward on lower devices and I disable all lights except the main light. But now the new LDSRP makes a very good job with many lights. In TESUnity with 8 pixel lights and few vertex lights the FPS is very good.
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