A new version of TESUnityXR is out! With a MASSIVE FPS boost! You can get 90+ FPS in VR with a very good quality! Also this version supports the @3dRudder motion controller. It's perfect to visit the world of #Morrowind! Get it here https://github.com/demonixis/TESUnity/releases/tag/0.8 … #VR #madewithunitypic.twitter.com/Evj7e4mFp1
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That's great to hear. I was really disappointed by the auto-allocation of important pixel lights when using forward rendering. I could not set the importance myself since my dungeon is randomly generated and the auto-prioritization made no sense to me.
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If you don't target mobile or WebGL 1.0 then a deferred Renderer is just perfect for this kind of project! The new Lightweight SRP is good to deal with many lights too but the Deferred is the best choice if you need a lot of them. The Forward+is also very cool (in the HD SRP)
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