If you use a deferred renderer, don't hesitate to add a light source to your particles! The result is nice! #unitytips
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En réponse à @cyannick
I bet, but what's the GPU cost? Deferred lighting can be costly, no? I started experimenting with it for my dungeon generator but have not had a chance to run a performance analysis yet.
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En réponse à @cyannick @ActiveNick
If you want to learn more about renderers and quality in Unity, I wrote (In French) an article about that https://www.demonixis.net/comment-creer-un-rendu-realiste-avec-unity-3d/ … . But now I recommand to use the Lightweight SRP, which is VERY optimized even with many lights (Up to 8 pixel + 8 vertex). And it's perfect in AR/VR
22:46 - 28 mars 2018
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