I just released a new version of TESUnityXR, a fork of TESUnity (Morrowind reimplementation into Unity3D) focused of VR and graphics. This new version introduces the new Lightweight SRP which is very cool https://github.com/demonixis/TESUnity/releases/tag/0.7 … cc @haagch42
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En réponse à @cyannick
Thanks for the attempt. It runs but doesn't use SteamVR (I heard Locomancer dev had to use Linux editor to make a VR build). It's also OpenGL by default, -force-vulkan works too but then all colors are wrong. Regardless of API it throws an exception a lot https://pastebin.com/JCzepkWZ
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En réponse à @haagch42
Also you can try to enable VR mode with the -vrmode OpenVR parameter ;) VR is not disabled but the None driver is the first loaded
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En réponse à @cyannick
Thanks, that does it. With "Fastest" settings it looks like this, OpenGL is correct but Vulkan has all colors wrong. But the radv Vulkan driver also says "failed to fast clear 58" so who knows...pic.twitter.com/Oh1XufNaOF
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The game uses Linear Color Space, do you think it's related? Take a look at the README file, there are a PLENTY of options to customize the render. By example try to use the new Lightweight renderer and try to use a lower value in the PostProcessingQuality.
Le chargement semble prendre du temps.
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