I just released a new version of TESUnityXR, a fork of TESUnity (Morrowind reimplementation into Unity3D) focused of VR and graphics. This new version introduces the new Lightweight SRP which is very cool https://github.com/demonixis/TESUnity/releases/tag/0.7 … cc @haagch42
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En réponse à @cyannick
Thanks for the attempt. It runs but doesn't use SteamVR (I heard Locomancer dev had to use Linux editor to make a VR build). It's also OpenGL by default, -force-vulkan works too but then all colors are wrong. Regardless of API it throws an exception a lot https://pastebin.com/JCzepkWZ
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En réponse à @haagch42
That's my fault sorry ;) I Don't checked XREnabled (I disable it when I develop to avoid the headset to start all the time). I'm going to make a new build today!
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However, I Don't know why you've so much issues with the post Processing stack. It's probably because of the Vulkan driver :/ can you try to start the game with OpenGL? Using -force-glcore
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En réponse à @cyannick
The Player.log I posted is with OpenGL, that's the default in Unity. You'd have to go to player settings, disable "Auto graphics API for Linux" and drag&drop Vulkan to the top of the list to make it default.
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That's what I did :/ It's very Strange..
Le chargement semble prendre du temps.
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