Metric Racer in action #screenshotsaturday #indiedev #gamedev #steam #lowpolypic.twitter.com/KbA9REaiuh
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En réponse à @robtomroe
It looks like Awesome! Is it made with MonoGame (It seems to be yes)? Good job, can't wait to try it out, I love scif racing games :D
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En réponse à @robtomroe @cyannick
Looks great. Did you work from scratch or bas it on the old XNA Racing Game demo from years ago? We are hoping to get the Racing demo ported to MonoGame soon. Some shader issues to sort out.
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En réponse à @SoftSavage @robtomroe
I made a WIP fork of the racing game kit here https://github.com/demonixis/XNA-4-Racing-Game-Kit … Porting shader is not a problem, but all models can't be processed by the pipeline tool. Any idea to convert them to another format? FBX converter doesn't work with x models :/
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En réponse à @cyannick @robtomroe
@infspacestudios also has a mostly working fork.2 réponses 0 Retweet 0 j'aime -
It's fork uses x models too, I don't know why pipeline doesn't want to process them
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Upgrade fbx to 2013 format. Make sure GenerateTangets is false for models where it fails with an error abt tangents :) my fork runs on dx
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How do you update a X to FBX? I found a tool and converted them to obj but texture informations was lost :/
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Maybe there's a collaboration opportunity here to unify the port???
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Of course, the tool uses Assimp, I don't know why the conversion works with it and not with the Pipeline tool.
Le chargement semble prendre du temps.
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