Metric Racer in action #screenshotsaturday #indiedev #gamedev #steam #lowpolypic.twitter.com/KbA9REaiuh
It's fork uses x models too, I don't know why pipeline doesn't want to process them

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Upgrade fbx to 2013 format. Make sure GenerateTangets is false for models where it fails with an error abt tangents :) my fork runs on dx
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How do you update a X to FBX? I found a tool and converted them to obj but texture informations was lost :/
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Le chargement semble prendre du temps.
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