Hey if you're an Unity 3D & UWP developer you should avoid the use of Application.isMobilePlatform because it returns true for ALL UWP devices (Xbox, PC, Mobile) https://docs.unity3d.com/ScriptReference/Application-isMobilePlatform.html … It's not a bug, it's a feature... cc @SimonDarksideJ
I know Desktop is not a mobile too... I asked to Unity but it seems to be "normal"... The best way to detect a mobile is to use SystemInfo.DeviceType == DeviceType.Handled
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I think I remember it being a Microsoft thing, they wanted people to treat everything as the same and you have to detect what the input method is to treat things differently
Merci. Twitter en tiendra compte pour améliorer votre fil. SupprimerSupprimer
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Le chargement semble prendre du temps.
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