Yeah! C3DE now has a physics engine, it's still WIP but promising. Just attach a Rigidbody component and a collider to your game object and you're ready. I use Jitter physics compiled as a .Net Standard 1.6 project. #MonoGame #Physics #GameDevpic.twitter.com/TLqbezz3BC
The idea is to use only managed code for compatibility reasons. Today the engine works on PC, UWP, and Android.
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Bullet pinvoke supports android tho, xenko has github fork
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Ok, I'll take a look at that if jitter doesn't fit my needs
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