1. Custom fog doesn't work in build (fog too), maybe a command buffer issue ? 2. If you loose the positional tracking, you can't get it again 3. Controllers are detected as joystick. If you put them off, the joystick array is not updated so they are still detected
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4. Building with IL2CPP was broken in 2017.2p1 (and MRTP), because of that I had to remove the post Processing stack V2 and use only few effects. 5. Exceptions when you test a master build, you've to hit play during each scene change. 6. Difference between editor and build
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Ce Tweet est indisponible.
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They do our best on many things, but they need help with UWP. I already submitted bugs
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yep ... was happening to me over a week ago ... The UnityPlayer.winmd (winrt component) seems to be broken .. I wished those bits were open so i could see whats going onhttps://twitter.com/josefajardo/status/928927078568804353 …
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I recommand 2017.2f3p2 which is the better version you can use, with unfortunatly few issues. BUT less issues than older releases...
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Le chargement semble prendre du temps.
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