Hum... I'm going to regive it a try asap
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I'll zip up mine and you can try. The display was flickering but it was only a basic test.
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ok
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There's already a D3D C# template for
#Windows10 now for@MonoGameTeam in the dev build. So I would use that instead of the XAML template1 réponse 0 Retweet 0 j'aime -
I'm going to try this out later this week ;)
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Same here. Going to tinker with the
@MonoGameTeam D3D template and see if I can get one working for#MixedReality2 réponses 0 Retweet 0 j'aime -
If we can do that, for sure I'll use MonoGame and my custom engine to build something cool ;D
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En réponse à @cyannick @SimonDarksideJ et
did you ever get the
@MonoGameTeam to implement native texture handles in the API so we can do#VR without reflecting into private fields?1 réponse 0 Retweet 0 j'aime -
En réponse à @SleepyDaddySoft @SimonDarksideJ et1 réponse 0 Retweet 0 j'aime
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En réponse à @cyannick @SimonDarksideJ et
Hmm, maybe that code should be put in an extension method in a MonoGame utility library? Might need to use it in other VR adapters too
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It could, but for instance it's a part of my custom engine. It's easy to separate but it's not a priority for today.
Le chargement semble prendre du temps.
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