Doesn't work for me because it requires a HoloLens. I can't start it. It builds, but I can't deploy it to my local PC.
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Hmm, maybe that code should be put in an extension method in a MonoGame utility library? Might need to use it in other VR adapters too
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It could, but for instance it's a part of my custom engine. It's easy to separate but it's not a priority for today.
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