Great UI engine for AR/VR by @LeapMotionDev - http://blog.leapmotion.com/interaction-engine/ …pic.twitter.com/bOfaYy2NZ4
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En réponse à @jerome_etienne @LeapMotionDev
Yeah but it's hard to use the leap in production environment because the fov is too small. We tried many times but results are bad
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En réponse à @cyannick @LeapMotionDev
oh :( on the other hand, their work on UI is independant from the hardware. we can have this working on daydream/vive/occulus controllers
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or even reticules...
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we definitly need a good UI library for AR/VR. and we need it soon. we dont want AR/VR ui to be like flash.
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En réponse à @jerome_etienne @LeapMotionDev
I agree! We need a skeleton specs for VR too
@OpenSource_VR has this ready!1 réponse 0 Retweet 0 j'aime -
oh i didnt know about
@OpenSource_VR, any url on code/video about their UI ? btw what hdk stands for ?1 réponse 0 Retweet 0 j'aime
Sorry No UI but skeleton standard. I hope it'll be useful for future hand/finger tracking mobiles devices
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