Hey #MonoGame developers, I would like to port my WPF 3D editor, to a full C# solution, I need a UI toolkit, advices? cc @MonoGameTeam #UI
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En réponse à @cyannick
I think it depends what platforms are your key targets, would depend how much UI needs re-writing. How modular is it?
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En réponse à @SoftSavage @MonoGameTeam
on Windows, Linux and Mac, I want to port that https://github.com/demonixis/C3DE WPF is limited to windows.
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En réponse à @cyannick
Yes hence why I was asking how modular it was. We have a WPF Profiler on Windows and MonoMac Profiler on Mac, with lots of shared
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En réponse à @SoftSavage @cyannick
So if your UI is decoupled enough, it shouldn't be a major job. If you want higher code reuse then a MonoGame UI would be needed.
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I think a MonoGame UI would be good because it could be used on almost all platforms. My UI code is decoupled, I use events ;)
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