Hey #Unity3D devs is it a good idea to always use the CanvasScaler component? Full desc. here https://plus.google.com/+YannickComte/posts/5zRVvNw5BgJ … cc @SimonDarksideJ
@tsatt_team @SimonDarksideJ Yep, I try! Thanks again for the tips, but can you tell me what is bad with this idea? Except the ratio?
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@cyannick@SimonDarksideJ UI made for 1024 will stretch for higher res. And full HD is more or less a standard, 1024 is old and ~ the half -
@tsatt_team@cyannick With the UI system (and the scalars) start high and scale down! Plan with asset bundles if you mix desktop/mobile
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