@flibitijibibo @VodacekWorks The model that crash the game has been converted by XNA's content pipeline
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En réponse à @cyannick
@cyannick@flibitijibibo Check is for situations where you try to write mode data into buffer than is size. Model loading is an issue (1)1 réponse 0 Retweet 0 j'aime -
En réponse à @VodacekWorks
@cyannick@flibitijibibo because content importer is writing data to buffer in bytes. And size is checked in verticles...(2)1 réponse 0 Retweet 0 j'aime
En réponse à @VodacekWorks
@VodacekWorks @flibitijibibo you're right but the model was converted with Xna's content pipeline and it's work with Xna and other MonoGame
14:05 - 6 mars 2014
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