@cyannick @flibitijibibo Check is for situations where you try to write mode data into buffer than is size. Model loading is an issue (1)
@flibitijibibo @VodacekWorks The model that crash the game has been converted by XNA's content pipeline
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@cyannick@flibitijibibo because content importer is writing data to buffer in bytes. And size is checked in verticles...(2) - 1 réponse de plus
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