I've added a new audio adapter to Yna (and Atlantis) to use SDL2Mixer instead of MonoGame system. https://github.com/demonixis/YnaEngine/commit/71d8c6e43a5c3e669833144f0c118283c3148474 …
@sw7com because it's not ported ;) with MonoGame you can use SharpDX to play sounds or music without xnb. Take a look on SharpDX samples
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@cyannick MonoGame uses SharpDX underneath. Anyway, a good idea to use it directly in case such a problem occurs again :) -
@sw7com yes and you don't need to produce xnb with this solution. Xnb was good with native XNA but for now I prefer to use a raw format - 1 réponse de plus
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