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En réponse à @SimonDarksideJ
@SimonDarksideJ They say too that MonoGame is made to port existing games and not enought to create new games. It will change;)2 réponses 0 Retweet 0 j'aime -
En réponse à @cyannick
@SimonDarksideJ With MGSDL2 there aren't any problem to load and play sound, musique, image or other raw assets. Its like other Framework ;)1 réponse 0 Retweet 0 j'aime -
En réponse à @cyannick
@cyannick well if@MonoGameTeam can build in extensions to also handle native loading that would be fantastic2 réponses 0 Retweet 0 j'aime -
En réponse à @SimonDarksideJ
@SimonDarksideJ@cyannick We should still support native loading. If we don't this is a regression from when I last looked at the code.2 réponses 0 Retweet 0 j'aime -
En réponse à @SoftSavage
@SoftSavage@cyannick that would be good but I've not seen any native file overloads so far. Might have missed it2 réponses 0 Retweet 0 j'aime -
En réponse à @SimonDarksideJ
@SimonDarksideJ@cyannick As long as you have a png(for example) in the project and it gets copied to the right location, you should be...2 réponses 0 Retweet 1 j'aime
@SoftSavage @SimonDarksideJ bacause of that I've a game who hasn't sound/music on Windows Desktop/Linux only on Windows 8 T_T
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