@cyannick That's a pity. So how could we make MonoGame better to fit the needs of future game developers? We are not tied to its history :)
I don't know if I'll continue to use #MonoGame because it's to big and use old XNA rules. I need a clean ans stable Framework without extras
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@MonoGameTeam My first idea is to create a GUI for building content on each platforms - 3 réponses de plus
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@Mehar what are the 3rd party Libs ? Is it more modern and less limited than xna ?Merci. Twitter en tiendra compte pour améliorer votre fil. SupprimerSupprimer
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@Mehar and how it work wit content? Do you need a builder or is it fine with raw asset ?Merci. Twitter en tiendra compte pour améliorer votre fil. SupprimerSupprimer
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@cyannick In my experience, if you want what you just said, the best way is to combined libraries with glue code, repeat for each game. -
@cyannick It takes more time, which is often the reason to use a more generic framework instead. But a more specific setup is less waste. - 4 réponses de plus
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@cyannick btw, there are plans to break up monogame into the original namespaces
Merci. Twitter en tiendra compte pour améliorer votre fil. SupprimerSupprimer
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