Another great evening! I figured out how enemy types are encoded. So now i can place the correct enemies on the #unity3d map and shoot them ^^. I know the scales and dmg aren't right yet and most of the hud is still a placeholder. But: WOHOOO!
#gamedev #indiedev #madewithunitypic.twitter.com/gX2JCtVmZv
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En réponse à @cyannick
Currently Future Shock only but I already tried to open and parse SkyNet files and it works quite well. As soon as Future Shock is fully ported, the plan is to tackle SkyNet.
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En réponse à @Rubikow
That's awesome! Would be nice to have a VR port on
@SideQuestVR! Do you plan to open source it? Because if it's the case, I can help with the VR integration1 réponse 0 Retweet 2 j'aime -
En réponse à @cyannick @SideQuestVR
right now I'm checking for legal problems but I think there should be no problem to put the unity code open source since it does not contain any of the original files. So, once that's done you're welcome to do whatever you like with it.
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I'll be glad to contribute, I spent some time playing Terminator games. Also a big fan of movies.
Le chargement semble prendre du temps.
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