Another great evening! I figured out how enemy types are encoded. So now i can place the correct enemies on the #unity3d map and shoot them ^^. I know the scales and dmg aren't right yet and most of the hud is still a placeholder. But: WOHOOO!
#gamedev #indiedev #madewithunitypic.twitter.com/gX2JCtVmZv
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Currently Future Shock only but I already tried to open and parse SkyNet files and it works quite well. As soon as Future Shock is fully ported, the plan is to tackle SkyNet.
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That's awesome! Would be nice to have a VR port on
@SideQuestVR! Do you plan to open source it? Because if it's the case, I can help with the VR integration - 2 réponses de plus
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Le chargement semble prendre du temps.
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