Working more and more on getting vehicle AI and vehicle movement working in my game (-engine). See https://youtu.be/WkuNPgp_bME and https://youtu.be/zgf3eaainmk . I have some ideas on how to make an RTS where units don't get stuck so easily.
Great job! What do you use for navigation system? For grid based games, AStar is very quick to integrate. For complex ones, I don't know
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I use my own A* library. https://github.com/roy-t/AStar
. I actually did my thesis on navigation so I know a few alternatives. But now the following and evasion parts need to be developed. I have some ideas. Hope they work! -
Nice!
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