I'm updating TESUnityXR for Oculus Quest! For record it's an attempt to reimplement the Morrowind Engine into Unity. Original project is not from me, but I've added a lot of things into it (VR Support, high end graphics, etc...)
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I'm also adding the new Oculus integration. My plan is to use hand tracking! First version will be very raw... I'm going to try the new Vulkan integration too. TESUnityXR is VERY CPU dependent so Vulkan can probably help to boost performances!
01:01 - 12 févr. 2020
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Le chargement semble prendre du temps.
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