Hey #unity community! I'm looking for an online multiplayer service well integrated in Unity. Microsoft's Playfab looks good, not a big fan of Photon last time I tried it. Any recommendations? #multiplayer #online #network #gamedev cc @SimonDarksideJ @unity3d
Hoo Playfab uses Photon as a backend? So if you use Playfab, you've to use Photon? if yes, I need to find something else :/
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Right, took a little digging. Photon is only used for per to peer networking. If you want client server, then that uses Playfab Azure containers and Playfabs SDK. If you are using Azure gaming, it's .NET all the way :D
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But do you have to build that server yourself?
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