Yannick a retweeté Juan Linietsky
I say it for months now but keep an active eye on @godotengine especially the 4th version. There are a lot of cool things in it. Vulkan, Oculus Quest support, a set of new tools, and of course this new real-time GI solution.https://twitter.com/reduzio/status/1190609913573257218 …
Yannick ajouté,
Juan Linietsky @reduzio
Voxel Cone Tracing GI is an old technique from 2011. When it came out, GPUs were not powerful enough and it had several problems (high memory usage, easy to get leaks, expensive anisotropy, hard to use, costly dynamic objects, difficult to control, etc), so it was abandoned. pic.twitter.com/qeaPAAqzki
Afficher cette discussion
07:29 - 2 nov. 2019
0 réponse
0 Retweet
6 j'aime
Le chargement semble prendre du temps.
Twitter est peut-être en surcapacité ou rencontre momentanément un incident. Réessayez ou rendez-vous sur la page Twitter Status pour plus d'informations.