Hey 3d folks, what is best for the GPU: having one shader updated multiple time per frames or have many instance which are only updated with camera transform (or other variable parameters) ? Cc @skaven_ @tomspilman @MonoGameTeam
If it's cached by MonoGame internally, using a single instance is probably the faster way !
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Not sure if this is relevant at all.. https://developer.download.nvidia.com/books/HTML/gpugems/gpugems_ch28.html …
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Looks nice thanks! GPU Gems is a... Gem yes

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