Hey 3d folks, what is best for the GPU: having one shader updated multiple time per frames or have many instance which are only updated with camera transform (or other variable parameters) ? Cc @skaven_ @tomspilman @MonoGameTeam
But with only one shader you've to push data at each frames. So textures, etc... Not sure if it's good or not. I would say it's not good but I don't know that's why I ask
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Textures in MG are stored in VRAM only, so it's not like the whole thing is uploaded every time you switch. Like I said, I'm not sure which way is faster.
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If it's cached by MonoGame internally, using a single instance is probably the faster way !
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