Quick question, is the MSPL compatible with MIT license? I've a project released under MIT license and I want to use/modify/redistrubute some code from old XNA samples under MSPL. Is it possible or not? cc @MonoGameTeam @SimonDarksideJ
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From my understanding, you can't change the license, but you're free to redistribute if you keep license and copyright information.
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What's about the code? Many things are changed. Can I just add a comment in the header with the original license and the link to the original sources?
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Yes, pretty sure that's fine :)
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Great, because it's even easier to integrate that in C3DE for now ;) Not related to physics, but do you know where I can find a working skinned samples (with content processor) for MonoGame? I tried to convert the existing one, but the processor didn't worked :/
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No clue. I know there's a lot of discussions about skinned models in the forums, maybe you'll find something there.
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Already tried (but maybe not the good way lol)
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En réponse à @cyannick @Jjagg_dev et
Hmm guess the old XNA one is no good then??
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En réponse à @NemoKrad @Jjagg_dev et
I can't get the model processor to work with MGCB. I throws an error. I'll give it another try next week and post my results on the forum then.
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If you check the XML sample I posted on XNAGameStudio Github, the processors should work as expected. But it's far easier to debug them now.
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I've my own version based on your 
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