Here's some custom rendering effects examples in LWRP. FPS, Character Occlusion and Toon. Check it in this GitHub project with wiki: https://github.com/Unity-Technologies/LWRP-CustomRendererExamples/ … #unitytips
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Nice! Quick question, LWRP is limited to 1 directional and 4 lights. Is it possible by writting a custom renderer to override this limit or is it a limit from the core of Unity itselft?
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It's limits defined by UniversalRP/LWRP. You can write a custom renderers on change the pipeline to increase the limits. However the limits are being increased. I have a PR about to land to increase visible lights + perObject lights here: https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/4074 …
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Great thanks. I ask because I'm very curious about rendering in Unity and want to write one. That's a good thing that the limit will change btw.
Le chargement semble prendre du temps.
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