I added 3D audio (same system than Unity AudioListener/AudioSource) more dynamic things (shadows, lights) and a Mercury planets (that have a very fast revolution ^^) with phases! Next step is 3D particles (on the GPU). #MonoGame #GameDev #Shaders #HLSLpic.twitter.com/il5OEAkXk0
The OpenVR integration is just fine, the Oculus one misses controllers. Windows MR for UWP needs some changes in MonoGame. We can maybe try to integrate the Win32 bridge used by UE4.
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Yeah, Oculus is tricky. Touch controllers are either one, the other or BOTH (same controller). Go is messed up and don't get me started on the Remote :P
Merci. Twitter en tiendra compte pour améliorer votre fil. SupprimerSupprimer
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Le chargement semble prendre du temps.
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