I added 3D audio (same system than Unity AudioListener/AudioSource) more dynamic things (shadows, lights) and a Mercury planets (that have a very fast revolution ^^) with phases! Next step is 3D particles (on the GPU). #MonoGame #GameDev #Shaders #HLSLpic.twitter.com/il5OEAkXk0
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Last we talked, there were issues integrating with WMR due to its use of dual graphics displayed. Did you manage to solve this?
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Nouvelle conversation -
Le chargement semble prendre du temps.
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