I built a small scene to debug Lighting, Physics, Shadows, Instancing and soon Reflection Probes and Planar Reflections! This demo contains more than 60 lights in Forward Shading as well as Bloom (A port of Unit's Fast Bloom). #screenshotsaturday #MonoGamepic.twitter.com/uoYzS7QWlM
For instance, I've a big offset with my hardware instancing implementation. To be clear, I send an array of world transform of all instanced objects.. The array is updated with the correct world matrix each frame.pic.twitter.com/DW2pblCeoB
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It's also a good way to debug my initial Physically Based Rendering implementation ;)pic.twitter.com/KzqFCqhhJB
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Le chargement semble prendre du temps.
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