All my shaders are now unified! Single pass multiple lighting for everyone (Standard, PBR, Water, Lava, etc..). A small demo this time with a more complexe mesh + ~40 realtime lights (1 directional + 40 points) in Forward shading #MonoGame #Shader #HLSLpic.twitter.com/1OhA2pzLED
Can you use them for open source projects and put it on github? I need something for the community, not for money ;)
-
-
So long as you are not selling them commercially, you can as far as I know. Just include the license in the project to be safe.
Merci. Twitter en tiendra compte pour améliorer votre fil. SupprimerSupprimer
-
Le chargement semble prendre du temps.
Twitter est peut-être en surcapacité ou rencontre momentanément un incident. Réessayez ou rendez-vous sur la page Twitter Status pour plus d'informations.