All my shaders are now unified! Single pass multiple lighting for everyone (Standard, PBR, Water, Lava, etc..). A small demo this time with a more complexe mesh + ~40 realtime lights (1 directional + 40 points) in Forward shading #MonoGame #Shader #HLSLpic.twitter.com/1OhA2pzLED
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Subscribe to
@Cubebrush. I've gotten multiple high-quality environments from there for Free in their weekly picks, or you can pay$10 to use them commercially. https://cubebrush.co/marketplace?freebies=true … Also tons of great content on there :D -
Can you use them for open source projects and put it on github? I need something for the community, not for money ;)
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http://Sketchfab.com has tons of models/scenes you can download under the CC license
Merci. Twitter en tiendra compte pour améliorer votre fil. SupprimerSupprimer
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Haha yeah that is also the problem I have. All I have to demo is sponza. Please do tell when you have some more scenes!
Merci. Twitter en tiendra compte pour améliorer votre fil. SupprimerSupprimer
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Le chargement semble prendre du temps.
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