40 realtime lights in one pass (per model) #MonoGame #Shader #HLSLpic.twitter.com/ZRXkiPAUuq
Yes, targeting SM4 you can make pretty good things. It's not perfect, because you send many data to the GPU, but it's better than my previous multipass lighting system. Also, you can cull lights on the CPU and GPU to improve performances. 1/2
-
-
Finally you can tweak you forward renderer to your need by adding everything (passes) you want. That's what
@godotengine made with its great Forward renderer and Unity with HDRP's Forward+ renderer.Merci. Twitter en tiendra compte pour améliorer votre fil. SupprimerSupprimer
-
Le chargement semble prendre du temps.
Twitter est peut-être en surcapacité ou rencontre momentanément un incident. Réessayez ou rendez-vous sur la page Twitter Status pour plus d'informations.
Would be interesting to see if this could be translated to unity, or if Unity had a similar solution