Not to mention being able to drop down to straight C code in 'unsafe' blocks for compute-intensive tasks.
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Exactly! Blueprint for high level things. C++ for very very low level stuff if required. Everything else in c# with nuget 8-)
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Wow, that changes all I knew, and in what platforms do you think can be used?
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For now it supports Windows, Linux and Mac. The author is working on the Android port too, but it's not yet readyhttps://github.com/pixeltris/USharp/issues/73 …
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Ok, I will give it a try

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I'll write a blog post explaining the pros and cons of USharp when the convertion of my game is completed. For now I see more pros than cons ;) But it's not a multiplayer game.
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Can we make Blueprints with C# using this plugin? It would be great for designers.
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What do you want exactly? You can create a base class in C# with some code and inherit this class with a Blueprint. Exactly the same behaviour than C++ except it's C# and you've access to all the .Net libs + nuget.
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What are the downsides to this?
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Some methods and enum are missing so you've to add them manually by opening an issue or opening a PR. UE4 uses a lot of smart pointers and they're converted as is in C#. No issue with stability on my game which is not a multiplayer game. I'll write a blog post about that later.
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Le chargement semble prendre du temps.
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