#UE4 #gamedev: Great job @cyannick!
He has just released a small sandbox to experiment USharp, a plugin allowing you to code in C# with Unreal Engine. It's not yet perfect, but it's so cool to use this language with UE4.
https://github.com/demonixis/USharpSandbox …
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En réponse à @SkarredGhost
Thanks! I'm also working on porting my UE4 version of GunSpinning from Blueprint/C++ to mainly C#. Using .Net with
@UnrealEngine is a game changer. It's very fast, you can use Nuget to add more features to your code. You can use some Unity code too.1 réponse 0 Retweet 1 j'aime -
En réponse à @cyannick @UnrealEngine
I love nuget! And as a Unity dev, I envy the visual fidelity of
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En réponse à @SkarredGhost @UnrealEngine
Yeah it's great! Also UE4 contains so many tools to help you (LOD generation for static and skeletal meshes for instance). Android support is probably coming soon to USharp https://github.com/pixeltris/USharp/issues/73 … Can't wait to do VR in C# with UE4 :D
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En réponse à @cyannick @UnrealEngine
And at the end of the month, it will also support HoloLens!
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Hololens streaming support is already shipped in 4.22. HL 2 is going to be supported in 4.23 in few months.
Le chargement semble prendre du temps.
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