If you're wondering what hardware does #VRTK v4 support?
Well anything that @unity3d supports really. There's no hard dependencies in #VRTK v4 and if you need to do anything with a 3rd party SDK then it's easy to create a wrapper to get it working!
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En réponse à @VR_Toolkit @unity3d
Is it possible to support
@htcvive focus and Pico headsets? How do you handle other VR sdks?1 réponse 0 Retweet 1 j'aime -
If it works in unity then it should work in
#VRTK v41 réponse 0 Retweet 1 j'aime -
It's not part of UnityEngine.XR but a 3rd party SDK with a dual setup cameras. The same for the Pico SDK (except the quality of this SDK which is terrible)
1 réponse 0 Retweet 0 j'aime -
If they have a 3rd party sdk that works for unity then it's possible to build a wrapper to get it to work in
#VRTK v41 réponse 0 Retweet 0 j'aime -
That sounds great. Can you link me some docs please ?
1 réponse 0 Retweet 1 j'aime -
Https://academy.vrtk.io are the work in progress docs
1 réponse 0 Retweet 0 j'aime
I'm on it thanks. And good job I love the fact it doesn't use any SDK.
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