Unity Blog: SRP Batcher: Speed up your rendering! https://ift.tt/2tEihYY #gamedev #unity3d
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With things trending towards IL2CPP, we better get used to long compilation times. But I agree that we're in a tough transition, SRP is still very new.
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Yeah but there is a bug with the shader stripping with LWRP/Android and VR. ALL variants are compiled resulting to a VERY VERY long compile time. My project was about 2 hours to compile. I switched back to the old forward, it's 5 minutes now ;)
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