I agree with this editorial: there's too much fragmentation
The VR Fragmentation Nightmare https://packet39.com/blog/2019/01/08/the-vr-fragmentation-nightmare/ …
#VirtualReality #VR
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Thanks for the clarification, I shall ponder a response. We are leveraging Unity for rendering currently, however we are also providing /abstracting a lot of other low level systems where possible, but again, within the bounds of what Unity allows.
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Yes and the limit is the fact you can't create a native rendering plugin. Because of that, the low level integration can't be done. I mean all SDK are not equal with Unity, this is not the case with UE4 (and probably other engines where the souce code is available)
Fin de la conversation
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When we adopt other engines, that could /should change
Merci. Twitter en tiendra compte pour améliorer votre fil. SupprimerSupprimer
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