I agree with this editorial: there's too much fragmentation
The VR Fragmentation Nightmare https://packet39.com/blog/2019/01/08/the-vr-fragmentation-nightmare/ …
#VirtualReality #VR
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En réponse à @SkarredGhost
We're still waiting for
@OpenXR it can help us. Not sure when it's done but VR Dev is a nightmare when you want to support everything.2 réponses 0 Retweet 1 j'aime -
Well, that's where
#MRTK vNext comes in and newer frameworks based upon it. Granted only for Unity at the moment but it has wider goals than than. True cross platform#mixedreality solutions! We'll certainly be looking to work with the newcomers from#CES20191 réponse 0 Retweet 1 j'aime -
It's good for high level. But not for low level because a VR vendor can't create a SDK that uses unity's features like songlepass stereo and more. Openxr will help us with that
1 réponse 0 Retweet 1 j'aime -
Can you elaborate on that, keen to hear your thoughts, as MRTK is an implementation of openxr in reality
5 réponses 0 Retweet 1 j'aime
The only VR vendor who was able to create a real rendering plugin for unity is @OpenSource_VR. I don't think MRTK implements a rendering plugin for each VR headsets.
Le chargement semble prendre du temps.
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