I agree with this editorial: there's too much fragmentation
The VR Fragmentation Nightmare https://packet39.com/blog/2019/01/08/the-vr-fragmentation-nightmare/ …
#VirtualReality #VR
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Can you elaborate on that, keen to hear your thoughts, as MRTK is an implementation of openxr in reality
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No your are high level. It's not mrtk that is responsible of the rendering. You use unity.XR or external sdks right? You don't provide songlepass stereo? Occlusion culling, multiview instancing. Those low level features are in the core of the engine
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Le chargement semble prendre du temps.
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