Somewhere in the @PicoInteractive SDK for Unity... All is here to kill performances! I would love that @unity3d opens a way to allows VR headsets manufacturer to create native plugin that works with Unity.XR.pic.twitter.com/7cKeGwrV0t
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The Pico SDK on Unity uses a dual cameras setup, which is bad for performances. The code is over engineered and probably forked from an old Google Cardboard SDK. It contains a lot of bad C# things and a lot of transform.Find / GetComponent in many Update methods :'(