That's funny because the Pico VR plugin for Unity is awefull, but the Unreal one looks great! And you know why? Because @UnrealEngine provide an abstract VR interface, so your app can uses all VR optimizations. On @Unity you've to deal with a dual cameras setup and it's VERY bad
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I see that @Unity is changing a lot, it can be great to give to VR headset builders, a way to make optimized VR plugins. It could help the WaveVR platform, the Pico platform and probably other ones!
08:51 - 7 déc. 2018
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Le chargement semble prendre du temps.
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