I see that @Unity is changing a lot, it can be great to give to VR headset builders, a way to make optimized VR plugins. It could help the WaveVR platform, the Pico platform and probably other ones!
That's funny because the Pico VR plugin for Unity is awefull, but the Unreal one looks great! And you know why? Because @UnrealEngine provide an abstract VR interface, so your app can uses all VR optimizations. On @Unity you've to deal with a dual cameras setup and it's VERY bad
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